rocket/sync/base.h
Erik Faye-Lund decf843c04 player/client: port to C
Make sure that all code included in the player and client is
pure C. This helps on portability.
2010-03-19 17:41:34 +01:00

10 lines
137 B
C

#ifndef SYNC_BASE_H
#define SYNC_BASE_H
#ifdef _MSC_VER
#define inline __inline
#define strdup _strdup
#endif
#endif /* SYNC_BASE_H */