Make sure that all code included in the player and client is pure C. This helps on portability.
199 lines
5.1 KiB
C++
199 lines
5.1 KiB
C++
/* Copyright (C) 2007-2008 Erik Faye-Lund and Egbert Teeselink
|
|
* For conditions of distribution and use, see copyright notice in LICENSE.TXT
|
|
*/
|
|
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#include <windows.h>
|
|
#include <d3d9.h>
|
|
#include <d3dx9.h>
|
|
#include <memory>
|
|
#include <exception>
|
|
#include <cstdio>
|
|
#include <string>
|
|
#include <stdarg.h>
|
|
|
|
#include "../sync/sync.h"
|
|
#include "bass.h"
|
|
|
|
const float bpm = 150.0f; /* beats per minute */
|
|
const int rpb = 8; /* rows per beat */
|
|
const double row_rate = (double(bpm) / 60) * rpb;
|
|
|
|
double bass_get_row(HSTREAM h)
|
|
{
|
|
QWORD pos = BASS_ChannelGetPosition(h, BASS_POS_BYTE);
|
|
double time = BASS_ChannelBytes2Seconds(h, pos);
|
|
return time * row_rate;
|
|
}
|
|
|
|
#ifndef SYNC_PLAYER
|
|
|
|
void bass_pause(void *d, int flag)
|
|
{
|
|
if (flag)
|
|
BASS_ChannelPause((HSTREAM)d);
|
|
else
|
|
BASS_ChannelPlay((HSTREAM)d, false);
|
|
}
|
|
|
|
void bass_set_row(void *d, int row)
|
|
{
|
|
QWORD pos = BASS_ChannelSeconds2Bytes((HSTREAM)d, row / row_rate);
|
|
BASS_ChannelSetPosition((HSTREAM)d, pos, BASS_POS_BYTE);
|
|
}
|
|
|
|
int bass_is_playing(void *d)
|
|
{
|
|
return BASS_ChannelIsActive((HSTREAM)d) == BASS_ACTIVE_PLAYING;
|
|
}
|
|
|
|
struct sync_cb bass_cb = {
|
|
bass_pause,
|
|
bass_set_row,
|
|
bass_is_playing
|
|
};
|
|
|
|
#endif /* !defined(SYNC_PLAYER) */
|
|
|
|
void die(const char *fmt, ...)
|
|
{
|
|
char temp[4096];
|
|
va_list va;
|
|
va_start(va, fmt);
|
|
vfprintf(stderr, fmt, va);
|
|
vsnprintf(temp, sizeof(temp), fmt, va);
|
|
va_end(va);
|
|
|
|
#ifdef _CONSOLE
|
|
fprintf(stderr, "*** error: %s\n", temp);
|
|
#else
|
|
MessageBox(NULL, temp, mainWindowTitle, MB_OK | MB_ICONERROR);
|
|
#endif
|
|
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
#define WINDOWED 1
|
|
const unsigned int width = 800;
|
|
const unsigned int height = 600;
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
int ret = 0;
|
|
try
|
|
{
|
|
// initialize directx
|
|
IDirect3D9 *d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
|
if (NULL == d3d) throw std::string("update directx, fool.");
|
|
|
|
// create a window
|
|
HWND hwnd = CreateWindowEx(0, "static", "GNU Rocket Example", WS_POPUP | WS_VISIBLE, 0, 0, width, height, 0, 0, GetModuleHandle(0), 0);
|
|
|
|
// create the device
|
|
IDirect3DDevice9 *device = NULL;
|
|
static D3DPRESENT_PARAMETERS present_parameters = {width, height, D3DFMT_X8R8G8B8, 3, D3DMULTISAMPLE_NONE, 0, D3DSWAPEFFECT_DISCARD, 0, WINDOWED, 1, D3DFMT_D24S8, 0, WINDOWED ? 0 : D3DPRESENT_RATE_DEFAULT, 0};
|
|
if (D3D_OK != d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))
|
|
throw std::string("could not create device. you computer SUCKS!");
|
|
|
|
// init BASS
|
|
int soundDevice = 1;
|
|
if (!BASS_Init(soundDevice, 44100, 0, hwnd, 0)) throw std::string("failed to init bass");
|
|
|
|
// load tune
|
|
HSTREAM stream = BASS_StreamCreateFile(false, "tune.ogg", 0, 0, BASS_MP3_SETPOS | ((0 == soundDevice) ? BASS_STREAM_DECODE : 0));
|
|
if (!stream) throw std::string("failed to open tune");
|
|
|
|
sync_device *rocket = sync_create_device("sync");
|
|
if (!rocket)
|
|
die("something went wrong - failed to connect to host?");
|
|
|
|
#ifndef SYNC_PLAYER
|
|
sync_set_callbacks(rocket, &bass_cb, (void *)stream);
|
|
#endif
|
|
|
|
// get tracks
|
|
struct sync_track
|
|
*clearRTrack = sync_get_track(rocket, "clear.r"),
|
|
*clearGTrack = sync_get_track(rocket, "clear.g"),
|
|
*clearBTrack = sync_get_track(rocket, "clear.b"),
|
|
*camRotTrack = sync_get_track(rocket, "cam.rot"),
|
|
*camDistTrack = sync_get_track(rocket, "cam.dist");
|
|
|
|
LPD3DXMESH cubeMesh = NULL;
|
|
if (FAILED(D3DXCreateBox(
|
|
device,
|
|
1.0f, 1.0f, 1.0f,
|
|
&cubeMesh, NULL
|
|
)))
|
|
return -1;
|
|
|
|
// let's roll!
|
|
BASS_Start();
|
|
BASS_ChannelPlay(stream, false);
|
|
|
|
bool done = false;
|
|
while (!done)
|
|
{
|
|
double row = bass_get_row(stream);
|
|
sync_update(rocket, row);
|
|
|
|
// setup clear color
|
|
D3DXCOLOR clearColor(
|
|
sync_get_val(clearRTrack, row),
|
|
sync_get_val(clearGTrack, row),
|
|
sync_get_val(clearBTrack, row),
|
|
0.0
|
|
);
|
|
|
|
// paint the window
|
|
device->BeginScene();
|
|
device->Clear(0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, clearColor, 1.0f, 0);
|
|
|
|
/* D3DXMATRIX world;
|
|
device->SetTransform(D3DTS_WORLD, &world); */
|
|
|
|
float rot = sync_get_val(camRotTrack, row);
|
|
float dist = sync_get_val(camDistTrack, row);
|
|
D3DXVECTOR3 eye(sin(rot) * dist, 0, cos(rot) * dist);
|
|
D3DXVECTOR3 at(0, 0, 0);
|
|
D3DXVECTOR3 up(0, 1, 0);
|
|
D3DXMATRIX view;
|
|
D3DXMatrixLookAtLH(&view, &(eye + at), &at, &up);
|
|
device->SetTransform(D3DTS_WORLD, &view);
|
|
|
|
D3DXMATRIX proj;
|
|
D3DXMatrixPerspectiveFovLH(&proj, D3DXToRadian(60), 4.0f / 3, 0.1f, 1000.f);
|
|
device->SetTransform(D3DTS_PROJECTION, &proj);
|
|
|
|
cubeMesh->DrawSubset(0);
|
|
|
|
device->EndScene();
|
|
device->Present(0, 0, 0, 0);
|
|
|
|
BASS_Update(0); // decrease the chance of missing vsync
|
|
MSG msg;
|
|
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
|
|
{
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
|
|
if (WM_QUIT == msg.message) done = true;
|
|
if ((WM_KEYDOWN == msg.message) && (VK_ESCAPE == LOWORD(msg.wParam))) done = true;
|
|
}
|
|
}
|
|
|
|
BASS_StreamFree(stream);
|
|
BASS_Free();
|
|
|
|
device->Release();
|
|
d3d->Release();
|
|
DestroyWindow(hwnd);
|
|
} catch (const std::exception &e) {
|
|
die(e.what());
|
|
} catch (const std::string &str) {
|
|
die(str.c_str());
|
|
}
|
|
|
|
return 0;
|
|
}
|