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rocket/sync
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Erik Faye-Lund f405a24e07 Using the NetworkSocket stuff for the server as well. Hopefully doing some better encapsulation of issues in the network protocol.
2010-03-19 17:41:16 +01:00
..
data.cpp
more getter-usage, and moving the getTrackIndexFromPos()-method to the module it's used in
2010-03-19 17:41:11 +01:00
data.h
Fixed support for UNIX sockets, and fixed static crt-linking for debug builds
2010-03-19 17:41:13 +01:00
device_client.cpp
Fixed bug 2040346
2010-03-19 17:41:16 +01:00
device_player.cpp
fixed a compilation error in the player, and a partial fix for bug 1896587.
2010-03-19 17:41:12 +01:00
device.cpp
whops, forgot this file earlier
2010-03-19 17:41:08 +01:00
device.h
yes! saving and loading works!
2010-03-19 17:41:07 +01:00
network.cpp
Fixed copy/paste (again). Added some ifdef'ed out functions for some wrapped (retrying) recv and send's.
2010-03-19 17:41:15 +01:00
network.h
Using the NetworkSocket stuff for the server as well. Hopefully doing some better encapsulation of issues in the network protocol.
2010-03-19 17:41:16 +01:00
track.cpp
fixed a compilation error in the player, and a partial fix for bug 1896587.
2010-03-19 17:41:12 +01:00
track.h
fixed a compilation error in the player, and a partial fix for bug 1896587.
2010-03-19 17:41:12 +01:00
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