Smoothstep[1] is a nice smooth alternative to cosine that doesn't require special math functons, and should thus be suitable on more platforms. The cosine-curve and the smoothstep are very similar, and this change introduces only a very small error (always less than 1 per cent) compared to the old result. Change the smooth curve definition to match this. [1]: http://en.wikipedia.org/wiki/Smoothstep
GNU Rocket ========== GNU Rocket is an intuitive new way of... bah, whatever. It's a sync-tracker, a tool for synchronizing music and visuals in demoscene productions. It consists of a GUI editor that runs on Microsoft Windows, and an ANSI C library that can either communicate with the editor over a network socket, or play back an exported data-set. Compile Editor -------------- GNU Rocket compiles using Microsoft Visual Studio 2008. Open editor.sln and select "Build" -> "Build Solution" from the menu to build the editor. Compile Example --------------- GNU Rocket contains an example client called example_bass. This is a simple Direct3D 9.0 and BASS audio library application, that demonstrates how to use the GNU Rocket API. Before compiling the example, you need to make sure you have a recent Microsoft DirectX and BASS SDKs. These can be downloaded from the following web-sites: http://msdn.microsoft.com/directx/ http://www.un4seen.com/ Once the prerequisites are installed, the example can be compiled much like the editor; by opening examples.sln and selecting "Build" -> "Build Solution" from the menu. Bugs and feed-back ------------------ Please report bugs or other feed-back to the GNU Rocket mailing list: rocket-users@lists.sourceforge.net Patches or technical questions can be sent to the developer-list: rocket-developers@lists.sourceforge.net
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