rocket/sync/network.h

56 lines
1.1 KiB
C

/* Copyright (C) 2007-2008 Erik Faye-Lund and Egbert Teeselink
* For conditions of distribution and use, see copyright notice in LICENSE.TXT
*/
#ifndef NETWORK_H
#define NETWORK_H
#ifdef WIN32
#include <winsock2.h>
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#else
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#define SOCKET int
#define INVALID_SOCKET -1
#endif
bool initNetwork();
void closeNetwork();
// SOCKET clientConnect(SOCKET serverSocket);
SOCKET clientConnect(SOCKET serverSocket, sockaddr_in *host = NULL);
SOCKET serverConnect(struct sockaddr_in *addr);
bool pollRead(SOCKET socket);
#if 0
bool recvBlock(SOCKET socket, char *buffer, size_t length, int flags);
bool sendBlock(SOCKET socket, const char *buffer, size_t length, int flags);
#endif
enum RemoteCommand {
// server -> client
SET_KEY = 0,
DELETE_KEY = 1,
// client -> server
GET_TRACK = 2,
// client -> server, server -> client
SET_ROW = 3,
// server -> client
PAUSE = 4,
SAVE_TRACKS = 5
};
#endif /* NETWORK_H */