rocket/sync/network.h
2010-03-19 17:41:16 +01:00

101 lines
1.9 KiB
C++

/* Copyright (C) 2007-2008 Erik Faye-Lund and Egbert Teeselink
* For conditions of distribution and use, see copyright notice in LICENSE.TXT
*/
#ifndef NETWORK_H
#define NETWORK_H
#ifdef WIN32
#include <winsock2.h>
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#else
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#define SOCKET int
#define INVALID_SOCKET -1
#endif
bool initNetwork();
void closeNetwork();
// SOCKET clientConnect(SOCKET serverSocket);
SOCKET clientConnect(SOCKET serverSocket, sockaddr_in *host = NULL);
SOCKET serverConnect(struct sockaddr_in *addr);
bool pollRead(SOCKET socket);
class NetworkSocket
{
public:
NetworkSocket(SOCKET socket = INVALID_SOCKET) : socket(socket) {}
bool connected() const { return INVALID_SOCKET != socket; };
void disconnect()
{
closesocket(socket);
socket = INVALID_SOCKET;
}
bool recv(char *buffer, size_t length, int flags)
{
if (!connected()) return false;
int ret = ::recv(socket, buffer, int(length), flags);
if (ret != length)
{
disconnect();
return false;
}
return true;
}
bool send(const char *buffer, size_t length, int flags)
{
if (!connected()) return false;
int ret = ::send(socket, buffer, int(length), flags);
if (ret != length)
{
disconnect();
return false;
}
return true;
}
bool pollRead()
{
if (!connected()) return false;
return ::pollRead(socket);
}
private:
SOCKET socket;
};
#if 0
bool recvBlock(SOCKET socket, char *buffer, size_t length, int flags);
bool sendBlock(SOCKET socket, const char *buffer, size_t length, int flags);
#endif
enum RemoteCommand {
// server -> client
SET_KEY = 0,
DELETE_KEY = 1,
// client -> server
GET_TRACK = 2,
// client -> server, server -> client
SET_ROW = 3,
// server -> client
PAUSE = 4,
SAVE_TRACKS = 5
};
#endif /* NETWORK_H */