rocket/synceditdata.h
Erik Faye-Lund ed688c55b7 refactoring
2010-03-19 17:40:58 +01:00

134 lines
2.5 KiB
C++

#pragma once
#include "syncdata.h"
#include <stack>
#include <list>
class SyncEditData : public SyncData
{
public:
SyncEditData() : SyncData() {}
class Command
{
public:
virtual ~Command() {}
virtual void exec(SyncEditData *data) = 0;
virtual void undo(SyncEditData *data) = 0;
};
class EditCommand : public Command
{
public:
EditCommand(size_t track, size_t row, bool existing, float value) : track(track), row(row), newValExisting(existing), newVal(value) {}
~EditCommand() {}
virtual void exec(SyncEditData *data)
{
SyncTrack &track = data->getTrack(this->track);
// store old state
oldValExisting = track.isKeyFrame(row);
if (oldValExisting) oldVal = track.getKeyFrame(row)->value;
// update
if (!newValExisting) track.deleteKeyFrame(row);
else track.setKeyFrame(row, newVal);
}
virtual void undo(SyncEditData *data)
{
SyncTrack &track = data->getTrack(this->track);
// un-update
if (!oldValExisting) track.deleteKeyFrame(row);
else track.setKeyFrame(row, oldVal);
}
private:
size_t track, row;
float newVal, oldVal;
bool newValExisting, oldValExisting;
};
class MultiCommand : public Command
{
public:
~MultiCommand()
{
std::list<Command*>::iterator it;
for (it = commands.begin(); it != commands.end(); ++it)
{
delete *it;
}
commands.clear();
}
void addEditCommand(Command *cmd)
{
commands.push_back(cmd);
}
virtual void exec(SyncEditData *data)
{
std::list<Command*>::iterator it;
for (it = commands.begin(); it != commands.end(); ++it) (*it)->exec(data);
}
virtual void undo(SyncEditData *data)
{
std::list<Command*>::iterator it;
for (it = commands.begin(); it != commands.end(); ++it) (*it)->undo(data);
}
private:
std::list<Command*> commands;
};
void exec(Command *cmd)
{
undoStack.push(cmd);
cmd->exec(this);
clearRedoStack();
}
bool undo()
{
if (undoStack.size() == 0) return false;
Command *cmd = undoStack.top();
undoStack.pop();
redoStack.push(cmd);
cmd->undo(this);
return true;
}
bool redo()
{
if (redoStack.size() == 0) return false;
Command *cmd = redoStack.top();
redoStack.pop();
undoStack.push(cmd);
cmd->exec(this);
return true;
}
void clearRedoStack()
{
while (!redoStack.empty())
{
Command *cmd = redoStack.top();
redoStack.pop();
delete cmd;
}
}
private:
std::stack<Command*> undoStack;
std::stack<Command*> redoStack;
};