Squashed commits: appveyor: build lib and examples Make sure we build both in Release and Debug Client modes, to cover a few combinations of build flags. (+174 squashed commits) Squashed commits: [19fd992] appveyor: x86 -> Win32 [b1dd199] vs2013: add project files While we're at it, rename VS2008 project files to *.vs2008.* also. [fd20f69] update .gitignore [cee4008] editor: eliminate x64 size_t <-> int warnings [042505a] README: add travis badge In addition to appveyor, let's also display the build status for travis-ci for the Linux and OSX builds. [542e2f1] add a simple travis config Build both libs and editor on Linux and OSX. No support for uploading builds yet, though. [86b9401] appveyor: clean up build-version number We don't want build-numbers to be confused with release-version numbers. So let's just make the appveyor-version be the build-number. [ca8bb0b] README: add build-status Since we're now using AppVeyor.com as a CI service for Windows, let's show the build-status. [a26d79e] add appveyor build-config This allows us to do automated builds of the editor using AppVeyor.com, and will package up the built editor on success. This allows people to download prebuilt editors instead of having to install Qt and all the jazz. [7054ce4] Compile fix: warnings for VS2012 (+x64) and up. [84defcb] example_bass: silence OSX deprecation warning Apple has marked gluPerspective and gluLookAt as deprecated, in favour of GLKit's similar functionality. So to prevent needless warnings, let's wrap those into an interface similar to the old GLU functions, so we can keep the code portable. [cf4b7c4] player: use ipv6 on linux and osx Linux and OSX both support IPv6, so let's enable it on both. [fc6828e] player: support IPv6 For IPv6, we need to use getaddrinfo instead of gethostbyname. This also fixes some deprecation-warnings on VS2015, so yay. Thanks to Niels J. de Wit <ndewit@gmail.com> for help with testing. [9794849] player: disable MSVCRT deprecations and security warnings Not everyone use our project files for building on MSVC, so let's make sure these are always defined. This also show that we forgot to define _CRT_NONSTDC_NO_DEPRECATE in some build-configurations, leading to the need for the strdup-hack. [579b073] player: prevent annoying warning on VS2012 and newer Visual Studio 2012 and newer seems to have a peculiarity with it's warning-generation for it's "strdup is reserved, use _strdup instead"-warning, where it warns even if we use _strdup through a macro called strdup. This seems a bit nasty to fix at the core, but it seems we can just side-step the issue alltogether, by using the NEED_STRDUP macro to define our own version instead. This has the side-effect of us using one less CRT function, which the intro-people may or may not be happy about. But let's let them weigh in on that if needed. [00e4a4f] player: only define snprintf on older CRTs Visual Studio 2012 and up provides snprintf under it's real name, and Visual Studio 2015 does not allow redefining snprintf. So let's just use the real name in those cases. [177b837] player: num_keys is int, not size_t num_keys is int, but is attempted read and written as size_t. This breaks pretty badly on 64-bit architectures, so let's write it as the integer it is. [ddb8b89] fix missing newline in .gitignore [3b71d6e] Gitignore for build directory under windows [1696b59] README: update notes about compiling the example This section was based on building the editor, but after the editor was ported to Qt, this description got out-of-date. Update it so it doesn't relate to qmake. [719884f] editor: resolve document once Mocking around with the document-getter many times in a method is just nasty. Get it once, and work on a local reference instead. [96502ee] editor: do not care about index when creating tracks The only thing we want to do at this point is to get the track itself, so let's go directly to the target. [93367c4] editor: add and use invalidateAll helper TrackView::invalidateAll is a bit different from viewport()->update() in that it doesn't invalidate the track-names nor row-numbers. So let's do that to get some more speed as well. [91810aa] editor: tighter invalidation A lot of these were written by a lazy coder, not bothering to use the proper bounds when invalidating. Let's remedy that. [12964bf] editor: simplify TrackView::invalidateTrack() It can be implemented in terms of invalidateRange, so let's just do that, as it's simpler. [73d4180] README -> README.md By using Markdown instead of simple text, we can get hyperlinks and other nice features on the GitHub frontpage. So yeah, let's do that. [e1100b7] TcpSocket doesn't need to know about the transport [32e7158] player: set sin_zero to 0 sin_zero is required to be cleared to zero on some architectures, so let's just follow what the spec says. Noticed by Coverity. [b0b7ab3] README: fix typo [9cf1a20] editor: create helpers for processing commands [2356e2e] editor: set constant stuff in TrackView constructor [4cb3d93] example_bass: use -framework OpenGL on OSX When linking on OS X, we need to use -framework OpenGL rather than the Unix-style -lGL -lGLU when linking to OpenGL. Not sure why, but yeah. This seems to work. [deea924] example_bass: only avoid SDLmain on Windows [d563701] example_bass: detect error in SDL_SetVideoMode [8fb8e70] editor: set application icon on mac contrib/logo.svg was simply converted using the online converter at iconverticons.com [b6d00d3] editor: separate between logical and physical coordinates [04ea66e] editor: per-pixel horizontal scrolling This feels a bit nicer. [c1f7aed] editor: make invalidateTrack invalidate track-names Previously, invalidateTrack only invalidated the track-data, but this isn't correct. Some other invalidation seems to have kept this problem under control, but this is about to change... [4254149] editor: do not track windowTracks [f53bfc1] editor: do not track width/height of TrackArea We can ask the viewport about it instead. [3d2d284] editor: use getTrackFromX helper Instead of sprinkling the knowledge of what apears where aound in the code, let's use a helper instead. This way, we can more easily change widths of single tracks. [e781e90] editor: use Qt's undo framework Instead of hand-rolling our own systen, let's use Qt's built-in one to reduce the amount of code. [dc12bf0] editor: store everything needed in undo-commands [6f9b867] editor: move document-implementation into source file [cab6f83] editor: use QRect for selection [e416b69] editor: simplify painting [eeb9425] editor: factor out interpolation-pen selection [d6d72b2] editor: factor out left-margin painting [b269493] editor: use QLineEdit instead of hand-rolling one We're editing a line of text, so it makes sense to use a QLineEdit instead of hacking in editing into the control ourselves. This gives the users a few neat extra-features, like copy-paste and undo/redo on the editing itself, yay! Work around QTBUG-4045, by stripping away group-separators. [270b06d] editor: factor out the painting of a single track [9acf92a] editor: factor out polynomial helper [0176377] editor: mark main-window as modified if document is modified [4a5dea4] editor: prevent editing when playing [df0ebc3] editor: stop snooping in the players headers We can't really change these due to alternative clients/editors anyway. So there's no added maintainance in duplicating these definitions - let's just do it to avoid having to care about source-level interopability. While we're at it, move the player-definitions to the only place using them. [f13d06c] player: remove sync_data structure the separation between sync_data and sync_device was only needed due to the reuse of the sync-data code in the editor. This isn't the case any more, so let's get rid of it. [0b2f29d] editor: use signals for internal communications Instead of all these objects having to know about each other, use Qt's signal/slot mechanism to notify each other. This allows us to unmangle some dependencies, yay! [c6f8765] editor: implement own structures There's plenty of good reasons to keep the data-structures separate between the editor and the player. For instance, it allows us to move them in different directions, making the editor-concepts more high-level and the player-concepts more low-level. Some ideas: - Switch to cubic polynomials on the wire and in the player. This allows us to add more curve-types in the editor, without having to bother alternative implementations of the player with the details. - Store multiple values "per row" in the editor to support incoming/outgoing values. This is useful for sudden changes at low row-per-beat settings. - Use signals/slots per track in the editor to communicate changes to client. Most of these ideas could probably be done without this change, but they certainly become easier with. [9b9c7e1] README: update mailing list We've moved to Google Groups, so let's have the readme-file point people in the right direction. [b029047] editor: superficial code-style clean-ups This should be entirely non-functional changes. [5ae18cc] editor: make space enter value Previously we were discarding it. But let's be consistent with the logic of the other keys instead. [0e59993] player: only include socket-stuff for client-builds While we're at it, move this to device.h instead of base.h to reduce global complexity a bit. [d6c7297] player: move stuff out from base.h These are only really used in device.c, so let's just move these helpers there. [e13402e] editor: pimp the statusbar Use OS-default layout, by adding permanent widgets and setting the message separately. Also go for the OS-default look, by not styling the panels. [2b6b107] editor: do not paint interpolation-mode into the previous row [2a1db67] player: build non-client variant from makefile [95f2dc9] player: do not emulate inline as static All our inline functions are already declared as static inline, and multiple static declarations gives compiler errors. So let's just define inline empty. [1dbe74f] editor: do not autoscroll with zero-width trackview This fixes a glitch where the edit-track is invisible when loading documents from the command line. [88858ea] licensing: do not track contributors Tracking indevidual contributors in the source-code is a fool's errand, and the code-repository already does this much more accurately. Replace individual names with "Contributors" to avoid having to keep track. We were already missing alot of people anyway. [2575a23] licensing: remove copyright statements from code Keeping these up-to-date is a pain, and it's strictly speaking not required. So let's just drop it, the git repository contains much more accurate author-information. [239982c] update .gitignore [e14fd62] editor: handle font-changes the same way as palette-changes [698cd56] editor: handle palette-changes [0e8a5fe] editor: use Qt's built-in window-title management This allows each platform to get the title styled in it's traditional way. Unfortunately, we also need to work around QTBUG-16507 for this to work properly. [5fc6a7e] editor: use icons from theme, if available [aec19fc] editor: use QKeySequence::StandardKey Each target-platform has it's own set of default key-bindings. Use QKeySequence::StandardKey to get the OS-default behaviour. [fcf4c89] player: add cast to quiet warning GCC isn't extatic about these implicit casts, due to FILE* -> void*. So let's be explicit to shut the compiler up a bit. [7ce91f2] player: include stddef for size_t [07bde3b] editor: remove recent-files that fail to load [5439866] editor: support shrinking the recent-files list [9e0af84] editor: create recent-file setter Lift the logic out of MainWindow::setCurrentFileName, so it can easily be reused. [89ea468] editor: make save-before-exit dialog a child of mainwindow [5bcce67] editor: do not swap tracks with ctrl+tab [fc14ecd] editor: fix shift+tab navigation This was broken when ported to Qt, as Qt has a separate key code for shift-tab (Key_Backtab). When using that instead, we also get the opportunity to clean up that nasty fakeEvent-hack. Yay. [aaf7862] player: close socket on handshake-mismatch [0ade8ba] editor: paint utf-8 track-names properly [d45e8a6] editor: prefer standard header-guards Pragmas are language extensions, so let's not depend on them. Use "normal" header-guards instead. [eadf051] editor: add missing include-guard [e46dcaf] editor: remove needless includes Now we only depend on Qt for the editor. No standard-lib includes at all. [4ea2d68] editor: use Q_ASSERT instead of assert [b65b9b6] editor: use QMap for clientTracks [b5cde44] editor: fixup a cast [d599ac4] editor: QString for track-names [01309e1] editor: use QByteArrays for WebSocket upgrade [10b2ff9] editor: use qMin/qMax/qBound [315c0ab] editor: use QByteArray for WebSocket buffer Instead of using std::string, let's use QByteArray. While we're at it, change some size_t's to int to avoid casts. [ef20023] editor: use QVector rather than std::vector Using the same implementation on all platforms leads to less platform-surprises. [15dfe6e] Bugfix TrackView::editPaste() to not read data from a dead object mimeData->data(...) returns a QByteArray. Previously this object was not stored anywhere, but instead a pointer to this array's raw data was obtained. As the returned QByteArray was destructed immediately after the pointer was fetched, the clipbuf pointer started to point to an unused memory area. This caused paste to crash when the memory area was overwritten by other parts of the program and garbage CopyEntry objects were read. [c793808] editor: use QByteArray instead of std::string While we're at it, clean up some cruft. [d4dc37d] editor: remove superfluous waitForReadyRead We already wait if we fail on the first getChar()-call, so there's no point in doing this here. [7b8daec] editor: wait for data in a loop The first packet of data might not be sufficient for our needs, so make sure we wait until enough data has arrived. If an error occurs, break out and let the reading code-do the clean-up. [4b780b6] Wait for greetings data to arrive Previously, if greetings data was not immediately readable from the opened socket, the connection failed because only partial greetings were received. [03f229a] editor: clean up includes a tad [09d72b4] editor: whoops, fix error-path [cb4e62a] editor: remove exceptions from xml loading/saving While we're at it, remove the double-reporting of failures. [f44fa14] editor: use QApplication::arguments instead of argc/argv Qt can take some debug-flags from the command-line. But if we also parse the same command-line, we'll get confused about what those flags were. So let's look at QApplication::arguments instead, as it has those flags removed. [fccf4bc] editor: use QList<int> for bookmarks Keep a sorted list of bookmarks, using q(Upper/Lower)Bound to access it. This is a perfectly reasonable way of doing row-bookmarks without needing std::set. [9e4cd49] editor: fix valgrind-warning The initialization of the trackview did calculation based on undefined values, which gave a Valgrind warning. In this case it wasn't dangerous - the correct values would be recalculated once the widget got resized as a response to becoming visible. Let's just initialize these values to keep Valgrind happy. [dea6659] editor: prefer qt-ism over stl-ism Unfortunately, QSet doesn't provide upper/lower bounds, so let's keep using std::set<> for bookmarks for now. [becb073] editor: save settings to the right place on win32 [f0efcbb] DotRocket: remove superfluous semicolons [2da1435] DotRocket: clean up brackets [e563572] DotRocket: remove pointless forward-decls [7133f18] DotRocket: remove pointless cast [58d0985] DotRocket: put DeviceReference in the anonymous namespace [13d2d9e] DotRocket: mark wrapper-functions as static [c0e3d68] DotRocket: thread-safe callback-handling Using gcroot instead should be thread-safe, by creating a native wrapper-object that holds a reference, and using the data-channel already present. [d9e5862] DotRocket: silence a warning While we're at it, rename a variable that was a victim of copypasta. [15a7444] DotRocket: return double instead of float [cab4bb0] player: do not redefine NOMINMAX if defined It seems some versions of MinGW define NOMINMAX in the Windows headers. To prevent redefinition-warnings, only define it if not previously defined. [8f6b469] editor: use Qt's sized integer instead of stdint.h We get stdint.h included though include/base.h, but it's slightly cleaner to not make this assumption. Qt already provides suitable typedefs. [d430ca7] makefile: clean example_bass executable [459dc04] makefile: do not remove editor/Makefile twice [297e12e] makefile: run qmake from the editor-subdir Some versions/installations of qmake seems to have issues with running from a different director than the .pro file is located in when compiling resources, giving an error like: <path-to-rcc>: File does not exist 'editor.qrc' So let's just be straight forward and run qmake from the editor subdir to side-step this. [6cef381] update .gitignore [9e7133b] makefile: build editor by default [27d484a] makefile: do not delete pass -rf to $(RM) The $(RM) macro already contains -f to prevent errors when a file doesn't exits. And this list does not include directories, so -r is just pointless. [57ae795] makefile: mark all and clean as phony [3f26cba] editor: fix gcc-warnings properly [c9c5832] editor: use Qt for endian-conversions [fdc6759] README: clarify that qmake is for the editor [a8cd496] editor: move waitForReadyRead into ClientSocket::recv We want our recv method to act like a blocking call, so let's wait if there's not sufficient data available. [72fb1f2] Prevent dereferencing NULL pointer in TcpSocket.disconnect [c37690a] Close socket properly when a client disconnects [2b4ceb0] Fix socket to wait for data after WebSocket upgrade [38f29a8] editor: move server-code to signals and slots This should make the editor spend less CPU time. [9d541fc] editor: port network-code to Qt [cee7ee9] editor: fixup recentfiles [365c943] editor: only invalidate tracks if edit-track changed [722c0f4] editor: port to Qt [d6bb103] editor: fix int/size_t mismatch As the editor currently only builds on 32-bit Windows, this is not a real-world problem, as int and size_t are the same size. However, this is about to change... [a0e8c24] editor: fix member initialization order [f83c802] editor: clean up statusbar-updates [9fea725] editor: clean up input [baa72fe] editor: wrap and merge row/track changed events [5c7ade5] editor: wrap up current-value dirtying [c3925a8] editor: drop custom window events [e5ec393] editor: create a helper to set statusbar-text [53ccde4] editor: use socket_poll-helper [b037174] editor: move invalidation to helpers Make it look like Qt to keep things simpler [312645c] player: fix gcc warnings [b962b71] editor: enable visual styles To get a modern window, it isn't enough to simply state that some manifest-dependencies exits, the manifest must be generated and shipped as well. [6ec866a] editor: clean up project [c0a7374] rename sync_player.lib to librocket[-player][d].lib This makes the UNIX version and the Windows version a bit more similar, and allows a single batch-build without any copying to create a complete binary release of the libs. [eaa1f79] move librocket-stuff to lib-folder While we're at it, move the sync_player.vcproj to lib/librocket.vcproj as well. [a82cb04] linux: build example_bass directly in it's source dir That's where it's data-files are anyway. [17ca559] add a gitignore-file [6633249] move library to the lib-folder [1616424] example: quiet warnings [30c66d6] README: remove hyphen from "feed-back" [b4c22e2] spelling: "key-frame" -> "key frame" [cb9b964] README: fix broken alignment [95f0bd0] editor: rename awkwardly named method Rrename SyncDocument::getTrackOrderCount to getTrackCount. While we're at it, move the implementation of some methods to the source file. [6e2be92] editor: remove commented-out code [43b401e] editor: move horizontally with tab / shift-tab Muscle memory is hard to overcome; support tracker-style tab-movement. [c77bbac] editor: do not pass a string to std::bad_alloc ctor The C++ standard does not contain a definition of std::bad_alloc that takes a string, this is something that older versions of Visual Studio did as an extension. This is no longer available in Visual Studio 2012, so let's just not pass any string to it. Thanks to Xeche for noticing. [2f921bc] sync: do not redefine inline as __inline for C++ Since the editor includes base.h, and the editor is written in C++, checking for C99-support is not the right thing to do. So let's just keep inline as inline in such cases. This is needed when building the editor with Visual Studio 2012. Thanks to Xeche for noticing. [0e0dd68] editor: implement websocket close [9b301cc] editor: implement websocket ping-pong [6573ad4] editor: implement websocket support [2cf28fb] editor: read a full line for the initial greeting Stop either at newlines or after an exclamation mark, so we can parse HTTP GET-requests for WebSockets. [03d48c2] editor: remove unused flags [9bf3489] editor: factor out tcp-code to a separate class [c85e9f1] editor: barf on malformed track-name [f892db9] Update sync/device.c size_t is not necessarily an int (on OSX it isn't), so reading back sizeof(size_t) as opposed to sizeof(int) won't work. I take it it's a copy/paste bug :) player: build non-client variant from makefile editor: do not paint interpolation-mode into the previous row editor: pimp the statusbar Use OS-default layout, by adding permanent widgets and setting the message separately. Also go for the OS-default look, by not styling the panels. player: move stuff out from base.h These are only really used in device.c, so let's just move these helpers there. player: only include socket-stuff for client-builds While we're at it, move this to device.h instead of base.h to reduce global complexity a bit. editor: make space enter value Previously we were discarding it. But let's be consistent with the logic of the other keys instead. editor: superficial code-style clean-ups This should be entirely non-functional changes. README: update mailing list We've moved to Google Groups, so let's have the readme-file point people in the right direction. editor: implement own structures There's plenty of good reasons to keep the data-structures separate between the editor and the player. For instance, it allows us to move them in different directions, making the editor-concepts more high-level and the player-concepts more low-level. Some ideas: - Switch to cubic polynomials on the wire and in the player. This allows us to add more curve-types in the editor, without having to bother alternative implementations of the player with the details. - Store multiple values "per row" in the editor to support incoming/outgoing values. This is useful for sudden changes at low row-per-beat settings. - Use signals/slots per track in the editor to communicate changes to client. Most of these ideas could probably be done without this change, but they certainly become easier with. editor: use signals for internal communications Instead of all these objects having to know about each other, use Qt's signal/slot mechanism to notify each other. This allows us to unmangle some dependencies, yay! player: remove sync_data structure the separation between sync_data and sync_device was only needed due to the reuse of the sync-data code in the editor. This isn't the case any more, so let's get rid of it. editor: stop snooping in the players headers We can't really change these due to alternative clients/editors anyway. So there's no added maintainance in duplicating these definitions - let's just do it to avoid having to care about source-level interopability. While we're at it, move the player-definitions to the only place using them. editor: prevent editing when playing editor: mark main-window as modified if document is modified editor: factor out polynomial helper editor: factor out the painting of a single track editor: use QLineEdit instead of hand-rolling one We're editing a line of text, so it makes sense to use a QLineEdit instead of hacking in editing into the control ourselves. This gives the users a few neat extra-features, like copy-paste and undo/redo on the editing itself, yay! Work around QTBUG-4045, by stripping away group-separators. editor: factor out left-margin painting editor: factor out interpolation-pen selection editor: simplify painting editor: use QRect for selection editor: move document-implementation into source file editor: store everything needed in undo-commands editor: use Qt's undo framework Instead of hand-rolling our own systen, let's use Qt's built-in one to reduce the amount of code. editor: use getTrackFromX helper Instead of sprinkling the knowledge of what apears where aound in the code, let's use a helper instead. This way, we can more easily change widths of single tracks. editor: do not track width/height of TrackArea We can ask the viewport about it instead. editor: do not track windowTracks editor: make invalidateTrack invalidate track-names Previously, invalidateTrack only invalidated the track-data, but this isn't correct. Some other invalidation seems to have kept this problem under control, but this is about to change... editor: per-pixel horizontal scrolling This feels a bit nicer. editor: separate between logical and physical coordinates editor: set application icon on mac contrib/logo.svg was simply converted using the online converter at iconverticons.com example_bass: detect error in SDL_SetVideoMode example_bass: only avoid SDLmain on Windows example_bass: use -framework OpenGL on OSX When linking on OS X, we need to use -framework OpenGL rather than the Unix-style -lGL -lGLU when linking to OpenGL. Not sure why, but yeah. This seems to work. editor: set constant stuff in TrackView constructor editor: create helpers for processing commands README: fix typo player: set sin_zero to 0 sin_zero is required to be cleared to zero on some architectures, so let's just follow what the spec says. Noticed by Coverity. TcpSocket doesn't need to know about the transport README -> README.md By using Markdown instead of simple text, we can get hyperlinks and other nice features on the GitHub frontpage. So yeah, let's do that. editor: simplify TrackView::invalidateTrack() It can be implemented in terms of invalidateRange, so let's just do that, as it's simpler. editor: tighter invalidation A lot of these were written by a lazy coder, not bothering to use the proper bounds when invalidating. Let's remedy that. editor: add and use invalidateAll helper TrackView::invalidateAll is a bit different from viewport()->update() in that it doesn't invalidate the track-names nor row-numbers. So let's do that to get some more speed as well. editor: do not care about index when creating tracks The only thing we want to do at this point is to get the track itself, so let's go directly to the target. editor: resolve document once Mocking around with the document-getter many times in a method is just nasty. Get it once, and work on a local reference instead. README: update notes about compiling the example This section was based on building the editor, but after the editor was ported to Qt, this description got out-of-date. Update it so it doesn't relate to qmake. Gitignore for build directory under windows fix missing newline in .gitignore player: num_keys is int, not size_t num_keys is int, but is attempted read and written as size_t. This breaks pretty badly on 64-bit architectures, so let's write it as the integer it is. player: only define snprintf on older CRTs Visual Studio 2012 and up provides snprintf under it's real name, and Visual Studio 2015 does not allow redefining snprintf. So let's just use the real name in those cases. player: prevent annoying warning on VS2012 and newer Visual Studio 2012 and newer seems to have a peculiarity with it's warning-generation for it's "strdup is reserved, use _strdup instead"-warning, where it warns even if we use _strdup through a macro called strdup. This seems a bit nasty to fix at the core, but it seems we can just side-step the issue alltogether, by using the NEED_STRDUP macro to define our own version instead. This has the side-effect of us using one less CRT function, which the intro-people may or may not be happy about. But let's let them weigh in on that if needed. player: disable MSVCRT deprecations and security warnings Not everyone use our project files for building on MSVC, so let's make sure these are always defined. This also show that we forgot to define _CRT_NONSTDC_NO_DEPRECATE in some build-configurations, leading to the need for the strdup-hack. player: support IPv6 For IPv6, we need to use getaddrinfo instead of gethostbyname. This also fixes some deprecation-warnings on VS2015, so yay. Thanks to Niels J. de Wit <ndewit@gmail.com> for help with testing. player: use ipv6 on linux and osx Linux and OSX both support IPv6, so let's enable it on both. example_bass: silence OSX deprecation warning Apple has marked gluPerspective and gluLookAt as deprecated, in favour of GLKit's similar functionality. So to prevent needless warnings, let's wrap those into an interface similar to the old GLU functions, so we can keep the code portable. Compile fix: warnings for VS2012 (+x64) and up. add appveyor build-config This allows us to do automated builds of the editor using AppVeyor.com, and will package up the built editor on success. This allows people to download prebuilt editors instead of having to install Qt and all the jazz. README: add build-status Since we're now using AppVeyor.com as a CI service for Windows, let's show the build-status. appveyor: clean up build-version number We don't want build-numbers to be confused with release-version numbers. So let's just make the appveyor-version be the build-number. add a simple travis config Build both libs and editor on Linux and OSX. No support for uploading builds yet, though. README: add travis badge In addition to appveyor, let's also display the build status for travis-ci for the Linux and OSX builds. editor: eliminate x64 size_t <-> int warnings update .gitignore vs2013: add project files While we're at it, rename VS2008 project files to *.vs2008.* also. appveyor: x86 -> Win32 appveyor: build lib and examples Make sure we build both in Release and Debug Client modes, to cover a few combinations of build flags.
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/example_bass/Debug/
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/example_bass/Release Client/
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/example_bass/Release/
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/example_bass/x64/
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/example_bass/include/
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/example_bass/lib/
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/lib/Debug Client/
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/lib/Debug/
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/lib/Release Client/
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/lib/Release/
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/lib/x64/
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/packages/
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build-*
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