#define WIN32_LEAN_AND_MEAN #include // needed for Sleep() #include #include #include #include "sync/device.h" #include "sync/timer.h" class NullTimer : public sync::Timer { public: NullTimer(float delta) : paused(true), row(0), delta(delta) {} void pause() { paused = true; } void play() { paused = false; } float getRow() { float ret = row; if (!paused) row += delta; return ret; } void setRow(float row) { this->row = row; } bool isPlaying() { return !paused; } private: bool paused; float row; float delta; }; int main(int argc, char *argv[]) { NullTimer timer(0.1f); std::auto_ptr syncDevice = std::auto_ptr(sync::createDevice("sync", timer)); if (NULL == syncDevice.get()) { printf("wft?!"); return -1; } sync::Track &track = syncDevice->getTrack("test"); timer.play(); while (1) { float row = float(timer.getRow()); if (!syncDevice->update(row)) break; printf("%2.2f: %2.2f\n", row, track.getValue(row)); Sleep(100); } return 0; }