player: make port unsigned short
TCP ports are unsigned 16 bit integer, so let's use a more natural type for it.
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@ -20,7 +20,7 @@ static const char *sync_track_path(const char *base, const char *name)
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#ifndef SYNC_PLAYER
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static SOCKET server_connect(const char *host, int nport)
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static SOCKET server_connect(const char *host, unsigned short nport)
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{
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struct hostent *he;
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struct sockaddr_in sa;
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@ -222,7 +222,7 @@ static int purge_and_rerequest(struct sync_device *d)
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return 0;
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}
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int sync_connect(struct sync_device *d, const char *host, int port)
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int sync_connect(struct sync_device *d, const char *host, unsigned short port)
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{
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if (d->sock != INVALID_SOCKET)
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closesocket(d->sock);
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@ -23,7 +23,7 @@ struct sync_cb {
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};
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void sync_set_callbacks(struct sync_device *, struct sync_cb *, void *);
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#define SYNC_DEFAULT_PORT 1338
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int sync_connect(struct sync_device *, const char *, int port);
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int sync_connect(struct sync_device *, const char *, unsigned short);
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int sync_update(struct sync_device *, int);
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#endif /* !defined(SYNC_PLAYER) */
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