fixed some code that broke during win32 refactoring

This commit is contained in:
Daniel Collin 2012-11-08 23:05:19 +01:00
parent 67af924cb9
commit f3a9028be3

View File

@ -60,8 +60,6 @@ static int renderChannel(const TrackViewInfo* viewInfo, struct sync_track* track
int size = min_track_size;
uint32_t color = Emgui_color32(40, 40, 40, 255);
Emgui_drawBorder(color, color, startX, startY - 20, 160, 600);
if (track)
{
int text_size;
@ -113,7 +111,7 @@ static int renderChannel(const TrackViewInfo* viewInfo, struct sync_track* track
switch (interpolationType)
{
case KEY_STEP : color = 0; break;
case KEY_STEP : color = Emgui_color32(0, 0, 0, 255);; break;
case KEY_LINEAR : color = Emgui_color32(255, 0, 0, 255); break;
case KEY_SMOOTH : color = Emgui_color32(0, 255, 0, 255); break;
case KEY_RAMP : color = Emgui_color32(0, 0, 255, 255); break;
@ -160,7 +158,7 @@ void TrackView_render(const TrackViewInfo* viewInfo, TrackData* trackData)
{
struct sync_data* syncData = &trackData->syncData;
const int sel_track = trackData->activeTrack;
uint32_t color = Emgui_color32(127, 127, 127, 56);
//uint32_t color = Emgui_color32(127, 127, 127, 56);
int num_tracks;
int max_render_tracks;
int start_track = 0;