fixed some code that broke during win32 refactoring
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67af924cb9
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f3a9028be3
@ -60,8 +60,6 @@ static int renderChannel(const TrackViewInfo* viewInfo, struct sync_track* track
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int size = min_track_size;
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int size = min_track_size;
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uint32_t color = Emgui_color32(40, 40, 40, 255);
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uint32_t color = Emgui_color32(40, 40, 40, 255);
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Emgui_drawBorder(color, color, startX, startY - 20, 160, 600);
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if (track)
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if (track)
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{
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{
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int text_size;
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int text_size;
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@ -113,7 +111,7 @@ static int renderChannel(const TrackViewInfo* viewInfo, struct sync_track* track
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switch (interpolationType)
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switch (interpolationType)
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{
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{
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case KEY_STEP : color = 0; break;
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case KEY_STEP : color = Emgui_color32(0, 0, 0, 255);; break;
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case KEY_LINEAR : color = Emgui_color32(255, 0, 0, 255); break;
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case KEY_LINEAR : color = Emgui_color32(255, 0, 0, 255); break;
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case KEY_SMOOTH : color = Emgui_color32(0, 255, 0, 255); break;
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case KEY_SMOOTH : color = Emgui_color32(0, 255, 0, 255); break;
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case KEY_RAMP : color = Emgui_color32(0, 0, 255, 255); break;
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case KEY_RAMP : color = Emgui_color32(0, 0, 255, 255); break;
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@ -160,7 +158,7 @@ void TrackView_render(const TrackViewInfo* viewInfo, TrackData* trackData)
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{
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{
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struct sync_data* syncData = &trackData->syncData;
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struct sync_data* syncData = &trackData->syncData;
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const int sel_track = trackData->activeTrack;
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const int sel_track = trackData->activeTrack;
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uint32_t color = Emgui_color32(127, 127, 127, 56);
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//uint32_t color = Emgui_color32(127, 127, 127, 56);
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int num_tracks;
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int num_tracks;
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int max_render_tracks;
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int max_render_tracks;
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int start_track = 0;
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int start_track = 0;
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