Update ogl_editor/readme.txt
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@ -2,7 +2,7 @@ Motivation
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About a year ago me and Heine 'bstrr' Gundersen (at Revision 2012) started to talk about that having an editor for GNU Rocket that worked on Mac OS X would be great as we both used Mac as our primary development platform.
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This was the start of this another version of the editor. I (Daniel 'emoon' Collin) also wanted some features that weren’t in the old editor (such as folding of tracks, having it cross platform, etc)
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This was the start of this another version of the editor. I (Daniel 'emoon' Collin) also wanted some features that weren<EFBFBD>t in the old editor (such as folding of tracks, having it cross platform, etc)
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Some small work was started on the editor during spring and summer but not much happened. It was really during last autumn 2012 I started to work on it for real to get in the features I want to have.
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Features:
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@ -21,7 +21,7 @@ Features:
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Source Code
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Now uses a UI system called 'Emugi' which is an intermediate mode UI that was developed at the same time as the editor.
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Now uses a UI system called 'Emgui' which is an intermediate mode UI that was developed at the same time as the editor.
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Emui uses OpenGL as the rendering API for the UI making it possible to port to many platforms but using a diffrent backend is also very possible.
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The code is written in C and has currently been compiled with clang on Mac and Visual Studio 2012 (Express) on Windows.
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I have tried to keep the code as platform independent as possible and platform files are (mostly) in the src/macosx and src/windows directories.
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