Merge branch 'rk/example-opengl'
This commit is contained in:
commit
a3da5fe361
13
README
13
README
@ -14,18 +14,19 @@ select "Build" -> "Build Solution" from the menu to build the editor.
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Compile Example
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---------------
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GNU Rocket contains an example client called example_bass. This is a simple
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Direct3D 9.0 and BASS audio library application, that demonstrates how to
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OpenGL, SDL 1.2 and BASS audio library application, that demonstrates how to
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use the GNU Rocket API.
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Before compiling the example, you need to make sure you have recent
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Microsoft DirectX and BASS SDKs. These can be downloaded from the following
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web-sites:
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SDL and BASS libraries and includes. These can be downloaded from the
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following web-sites:
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http://msdn.microsoft.com/directx/
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http://www.libsdl.org/
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http://www.un4seen.com/
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The BASS SDK is installed by copying bass.dll, bass.h and bass.lib to the
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example_bass-folder.
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The header files and libraries can be installed local to the project by
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copying all .lib-files to the example_bass/lib/, all .h files to
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example_bass/inclide/, and all .dll files to the example_bass/.
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Once the prerequisites are installed, the example can be compiled much like
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the editor; by opening examples.sln and selecting "Build" -> "Build Solution"
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@ -1,170 +0,0 @@
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/* Copyright (C) 2007-2008 Erik Faye-Lund and Egbert Teeselink
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* For conditions of distribution and use, see copyright notice in COPYING
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*/
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <d3d9.h>
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#include <d3dx9.h>
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#include <memory>
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#include <exception>
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#include <cstdio>
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#include <string>
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#include "bass.h"
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#include "sync-cpp.h"
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class BassTimer : public sync::Timer {
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public:
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BassTimer(HSTREAM stream, float bpm, int rowsPerBeat) : stream(stream)
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{
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rowRate = (double(bpm) / 60) * rowsPerBeat;
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}
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// BASS hooks
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void pause() { BASS_ChannelPause(stream); }
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void play() { BASS_ChannelPlay(stream, false); }
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float getTime() { return float(BASS_ChannelBytes2Seconds(stream, BASS_ChannelGetPosition(stream, BASS_POS_BYTE))); }
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float getRow() { return float(getTime() * rowRate); }
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void setRow(float row) { BASS_ChannelSetPosition(stream, BASS_ChannelSeconds2Bytes(stream, float(row / rowRate)), BASS_POS_BYTE); }
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bool isPlaying() { return (BASS_ChannelIsActive(stream) == BASS_ACTIVE_PLAYING); }
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private:
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HSTREAM stream;
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double rowRate;
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};
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#define WINDOWED 1
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const unsigned int width = 800;
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const unsigned int height = 600;
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int main(int argc, char *argv[])
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{
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int ret = 0;
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try {
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// initialize directx
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IDirect3D9 *d3d = Direct3DCreate9(D3D_SDK_VERSION);
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if (!d3d)
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throw std::string("This application requires DirectX 9");
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// create a window
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HWND hwnd = CreateWindowEx(0, "static", "GNU Rocket Example",
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WS_POPUP | WS_VISIBLE, 0, 0, width, height, 0, 0,
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GetModuleHandle(0), 0);
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// create the device
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IDirect3DDevice9 *device = NULL;
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static D3DPRESENT_PARAMETERS present_parameters = {width,
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height, D3DFMT_X8R8G8B8, 3, D3DMULTISAMPLE_NONE, 0,
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D3DSWAPEFFECT_DISCARD, 0, WINDOWED, 1, D3DFMT_D24S8,
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0, WINDOWED ? 0 : D3DPRESENT_RATE_DEFAULT, 0
|
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};
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if (FAILED(d3d->CreateDevice(D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL, hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING,
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&present_parameters, &device)))
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throw std::string("Failed to create device");
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// init BASS
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int soundDevice = 1;
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if (!BASS_Init(soundDevice, 44100, 0, hwnd, 0))
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throw std::string("Failed to init bass");
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// load tune
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HSTREAM stream = BASS_StreamCreateFile(false, "tune.ogg", 0, 0,
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BASS_MP3_SETPOS | (!soundDevice ? BASS_STREAM_DECODE : 0));
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if (!stream)
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throw std::string("Failed to open tune");
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// let's just assume 150 BPM (this holds true for the included tune)
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float bpm = 150.0f;
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// setup timer and construct sync-device
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BassTimer timer(stream, bpm, 8);
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std::auto_ptr<sync::Device> syncDevice = std::auto_ptr<sync::Device>(
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sync::createDevice("sync", timer));
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if (!syncDevice.get())
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throw std::string("Failed to connect to host?");
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// get tracks
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sync::Track &clearRTrack = syncDevice->getTrack("clear.r");
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sync::Track &clearGTrack = syncDevice->getTrack("clear.g");
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sync::Track &clearBTrack = syncDevice->getTrack("clear.b");
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sync::Track &camRotTrack = syncDevice->getTrack("cam.rot");
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sync::Track &camDistTrack = syncDevice->getTrack("cam.dist");
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LPD3DXMESH cubeMesh = NULL;
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if (FAILED(D3DXCreateBox(device, 1.0f, 1.0f, 1.0f, &cubeMesh, NULL)))
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return -1;
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// let's roll!
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BASS_Start();
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timer.play();
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bool done = false;
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while (!done) {
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float row = float(timer.getRow());
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if (!syncDevice->update(row))
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done = true;
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// setup clear color
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D3DXCOLOR clearColor(clearRTrack.getValue(row), clearGTrack.getValue(row), clearBTrack.getValue(row), 0.0);
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// paint the window
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device->BeginScene();
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device->Clear(0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, clearColor, 1.0f, 0);
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/* D3DXMATRIX world;
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device->SetTransform(D3DTS_WORLD, &world); */
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float rot = camRotTrack.getValue(row);
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float dist = camDistTrack.getValue(row);
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D3DXVECTOR3 eye(sin(rot) * dist, 0, cos(rot) * dist);
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D3DXVECTOR3 at(0, 0, 0);
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D3DXVECTOR3 up(0, 1, 0);
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D3DXMATRIX view;
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D3DXMatrixLookAtLH(&view, &(eye + at), &at, &up);
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device->SetTransform(D3DTS_WORLD, &view);
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||||
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D3DXMATRIX proj;
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D3DXMatrixPerspectiveFovLH(&proj, D3DXToRadian(60), 4.0f / 3, 0.1f, 1000.f);
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device->SetTransform(D3DTS_PROJECTION, &proj);
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cubeMesh->DrawSubset(0);
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device->EndScene();
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device->Present(0, 0, 0, 0);
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BASS_Update(0); // decrease the chance of missing vsync
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MSG msg;
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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if (WM_QUIT == msg.message) done = true;
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if ((WM_KEYDOWN == msg.message) && (VK_ESCAPE == LOWORD(msg.wParam))) done = true;
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||||
}
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||||
}
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BASS_StreamFree(stream);
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BASS_Free();
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device->Release();
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d3d->Release();
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DestroyWindow(hwnd);
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} catch (const std::exception &e) {
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#ifdef _CONSOLE
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fprintf(stderr, "*** error: %s\n", e.what());
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#else
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MessageBox(NULL, e.what(), NULL, MB_OK | MB_ICONERROR | MB_SETFOREGROUND);
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#endif
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ret = -1;
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||||
} catch (const std::string &str) {
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||||
#ifdef _CONSOLE
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fprintf(stderr, "*** error: %s\n", str.c_str());
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#else
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MessageBox(NULL, e.what(), NULL, MB_OK | MB_ICONERROR | MB_SETFOREGROUND);
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#endif
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ret = -1;
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}
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return ret;
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}
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@ -1,75 +0,0 @@
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#include "../sync/sync.h"
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namespace sync {
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class Timer {
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public:
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virtual void pause() = 0;
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virtual void play() = 0;
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virtual void setRow(float) = 0;
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virtual bool isPlaying() = 0;
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};
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static void xpause(void *ptr, int flag)
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{
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Timer *timer = (Timer *)ptr;
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if (flag)
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timer->pause();
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else
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timer->play();
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}
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static void xset_row(void *ptr, int row)
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{
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Timer *timer = (Timer *)ptr;
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timer->setRow(float(row));
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}
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static int xis_playing(void *ptr)
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{
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Timer *timer = (Timer *)ptr;
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return timer->isPlaying();
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}
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class Track {
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public:
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float getValue(double row)
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{
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return sync_get_val(track, row);
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}
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sync_track *track;
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};
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class Device {
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public:
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Track getTrack(const char *name)
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{
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Track track;
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track.track = sync_get_track(device, name);
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return track;
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}
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bool update(double row)
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{
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sync_update(device, row);
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return true;
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}
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sync_device *device;
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sync_cb cb;
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};
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inline Device *createDevice(const char *prefix, Timer &timer)
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{
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Device *device = new Device;
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device->device = sync_create_device(prefix);
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if (!device->device) {
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delete device;
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return NULL;
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}
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device->cb.is_playing = xis_playing;
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device->cb.pause = xpause;
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device->cb.set_row = xset_row;
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sync_set_callbacks(device->device, &device->cb, (void *)&timer);
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return device;
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}
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}
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@ -1,25 +1,27 @@
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/* Copyright (C) 2007-2008 Erik Faye-Lund and Egbert Teeselink
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* For conditions of distribution and use, see copyright notice in COPYING
|
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* sdl+opengl examle by rasmus/loonies http://visualizethis.tumblr.com 2011
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*/
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <d3d9.h>
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#include <d3dx9.h>
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#include <memory>
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#include <exception>
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#include <cstdio>
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#include <string>
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#endif
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#include <SDL.h>
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#undef main /* avoid SDL's nasty SDLmain hack */
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#include <SDL_opengl.h>
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#include <bass.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <math.h>
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#include "../sync/sync.h"
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#include "bass.h"
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const float bpm = 150.0f; /* beats per minute */
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const int rpb = 8; /* rows per beat */
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const double row_rate = (double(bpm) / 60) * rpb;
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static const float bpm = 150.0f; /* beats per minute */
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static const int rpb = 8; /* rows per beat */
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static const double row_rate = (double(bpm) / 60) * rpb;
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double bass_get_row(HSTREAM h)
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static double bass_get_row(HSTREAM h)
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{
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QWORD pos = BASS_ChannelGetPosition(h, BASS_POS_BYTE);
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double time = BASS_ChannelBytes2Seconds(h, pos);
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@ -28,7 +30,7 @@ double bass_get_row(HSTREAM h)
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#ifndef SYNC_PLAYER
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||||
void bass_pause(void *d, int flag)
|
||||
static void bass_pause(void *d, int flag)
|
||||
{
|
||||
if (flag)
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BASS_ChannelPause((HSTREAM)d);
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@ -36,18 +38,18 @@ void bass_pause(void *d, int flag)
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BASS_ChannelPlay((HSTREAM)d, false);
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}
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||||
|
||||
void bass_set_row(void *d, int row)
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||||
static void bass_set_row(void *d, int row)
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||||
{
|
||||
QWORD pos = BASS_ChannelSeconds2Bytes((HSTREAM)d, row / row_rate);
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BASS_ChannelSetPosition((HSTREAM)d, pos, BASS_POS_BYTE);
|
||||
}
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||||
|
||||
int bass_is_playing(void *d)
|
||||
static int bass_is_playing(void *d)
|
||||
{
|
||||
return BASS_ChannelIsActive((HSTREAM)d) == BASS_ACTIVE_PLAYING;
|
||||
}
|
||||
|
||||
struct sync_cb bass_cb = {
|
||||
static struct sync_cb bass_cb = {
|
||||
bass_pause,
|
||||
bass_set_row,
|
||||
bass_is_playing
|
||||
@ -55,7 +57,7 @@ struct sync_cb bass_cb = {
|
||||
|
||||
#endif /* !defined(SYNC_PLAYER) */
|
||||
|
||||
void die(const char *fmt, ...)
|
||||
static void die(const char *fmt, ...)
|
||||
{
|
||||
char temp[4096];
|
||||
va_list va;
|
||||
@ -63,7 +65,7 @@ void die(const char *fmt, ...)
|
||||
vsnprintf(temp, sizeof(temp), fmt, va);
|
||||
va_end(va);
|
||||
|
||||
#ifdef _CONSOLE
|
||||
#if !defined(_WIN32) || defined(_CONSOLE)
|
||||
fprintf(stderr, "*** error: %s\n", temp);
|
||||
#else
|
||||
MessageBox(NULL, temp, NULL, MB_OK | MB_ICONERROR);
|
||||
@ -72,45 +74,86 @@ void die(const char *fmt, ...)
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
const unsigned int width = 800;
|
||||
const unsigned int height = 600;
|
||||
static const unsigned int width = 800;
|
||||
static const unsigned int height = 600;
|
||||
|
||||
SDL_Surface *setup_sdl()
|
||||
{
|
||||
if (SDL_Init(SDL_INIT_VIDEO))
|
||||
die("%s", SDL_GetError());
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
|
||||
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
|
||||
|
||||
return SDL_SetVideoMode(width, height, 32, SDL_OPENGL);
|
||||
}
|
||||
|
||||
void draw_cube()
|
||||
{
|
||||
glBegin(GL_QUADS);
|
||||
|
||||
// Front Face
|
||||
glColor3ub(255, 0, 0);
|
||||
glVertex3f(-1.0f, -1.0f, 1.0f);
|
||||
glVertex3f( 1.0f, -1.0f, 1.0f);
|
||||
glVertex3f( 1.0f, 1.0f, 1.0f);
|
||||
glVertex3f(-1.0f, 1.0f, 1.0f);
|
||||
|
||||
// Back Face
|
||||
glColor3ub(0, 255, 0);
|
||||
glVertex3f(-1.0f, -1.0f, -1.0f);
|
||||
glVertex3f(-1.0f, 1.0f, -1.0f);
|
||||
glVertex3f( 1.0f, 1.0f, -1.0f);
|
||||
glVertex3f( 1.0f, -1.0f, -1.0f);
|
||||
|
||||
// Top Face
|
||||
glColor3ub(0, 0, 255);
|
||||
glVertex3f(-1.0f, 1.0f, -1.0f);
|
||||
glVertex3f(-1.0f, 1.0f, 1.0f);
|
||||
glVertex3f( 1.0f, 1.0f, 1.0f);
|
||||
glVertex3f( 1.0f, 1.0f, -1.0f);
|
||||
|
||||
// Bottom Face
|
||||
glColor3ub(255, 255, 0);
|
||||
glVertex3f(-1.0f, -1.0f, -1.0f);
|
||||
glVertex3f( 1.0f, -1.0f, -1.0f);
|
||||
glVertex3f( 1.0f, -1.0f, 1.0f);
|
||||
glVertex3f(-1.0f, -1.0f, 1.0f);
|
||||
|
||||
// Right face
|
||||
glColor3ub(255, 0, 255);
|
||||
glVertex3f( 1.0f, -1.0f, -1.0f);
|
||||
glVertex3f( 1.0f, 1.0f, -1.0f);
|
||||
glVertex3f( 1.0f, 1.0f, 1.0f);
|
||||
glVertex3f( 1.0f, -1.0f, 1.0f);
|
||||
|
||||
// Left Face
|
||||
glColor3ub(255, 255, 255);
|
||||
glVertex3f(-1.0f, -1.0f, -1.0f);
|
||||
glVertex3f(-1.0f, -1.0f, 1.0f);
|
||||
glVertex3f(-1.0f, 1.0f, 1.0f);
|
||||
glVertex3f(-1.0f, 1.0f, -1.0f);
|
||||
|
||||
glEnd();
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
IDirect3D9 *d3d;
|
||||
IDirect3DDevice9 *dev;
|
||||
HWND hwnd;
|
||||
SDL_Surface *screen;
|
||||
HSTREAM stream;
|
||||
|
||||
static D3DPRESENT_PARAMETERS present_parameters = {
|
||||
width, height, D3DFMT_X8R8G8B8, 3,
|
||||
D3DMULTISAMPLE_NONE, 0, D3DSWAPEFFECT_DISCARD,
|
||||
0, TRUE, 1, D3DFMT_D24S8, 0, 0
|
||||
};
|
||||
|
||||
const struct sync_track *clear_r, *clear_g, *clear_b;
|
||||
const struct sync_track *cam_rot, *cam_dist;
|
||||
|
||||
/* initialize directx */
|
||||
d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
||||
if (!d3d)
|
||||
die("update directx, fool.");
|
||||
|
||||
/* create a window */
|
||||
hwnd = CreateWindowEx(0, "static", "GNU Rocket Example",
|
||||
WS_POPUP | WS_VISIBLE, 0, 0, width, height, 0, 0,
|
||||
GetModuleHandle(0), 0);
|
||||
if (!hwnd)
|
||||
die("failed to create window");
|
||||
|
||||
/* create the device */
|
||||
if (FAILED(d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
|
||||
hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters,
|
||||
&dev)))
|
||||
die("could not create device. you computer SUCKS!");
|
||||
screen = setup_sdl();
|
||||
|
||||
/* init BASS */
|
||||
if (!BASS_Init(-1, 44100, 0, hwnd, 0))
|
||||
if (!BASS_Init(-1, 44100, 0, 0, 0))
|
||||
die("failed to init bass");
|
||||
stream = BASS_StreamCreateFile(false, "tune.ogg", 0, 0, 0);
|
||||
if (!stream)
|
||||
@ -133,11 +176,6 @@ int main(int argc, char *argv[])
|
||||
cam_rot = sync_get_track(rocket, "cam.rot"),
|
||||
cam_dist = sync_get_track(rocket, "cam.dist");
|
||||
|
||||
LPD3DXMESH cubeMesh = NULL;
|
||||
if (FAILED(D3DXCreateBox(dev, 1.0f, 1.0f, 1.0f,
|
||||
&cubeMesh, NULL)))
|
||||
return -1;
|
||||
|
||||
/* let's roll! */
|
||||
BASS_Start();
|
||||
BASS_ChannelPlay(stream, false);
|
||||
@ -152,44 +190,38 @@ int main(int argc, char *argv[])
|
||||
|
||||
/* draw */
|
||||
|
||||
D3DXCOLOR clearColor(
|
||||
sync_get_val(clear_r, row),
|
||||
sync_get_val(clear_g, row),
|
||||
sync_get_val(clear_b, row),
|
||||
0.0
|
||||
);
|
||||
|
||||
dev->BeginScene();
|
||||
dev->Clear(0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, clearColor, 1.0f, 0);
|
||||
glClearColor(sync_get_val(clear_r, row),
|
||||
sync_get_val(clear_g, row),
|
||||
sync_get_val(clear_b, row), 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
float rot = sync_get_val(cam_rot, row);
|
||||
float dist = sync_get_val(cam_dist, row);
|
||||
D3DXVECTOR3 eye(sin(rot) * dist, 0, cos(rot) * dist);
|
||||
D3DXVECTOR3 at(0, 0, 0);
|
||||
D3DXVECTOR3 up(0, 1, 0);
|
||||
D3DXMATRIX view;
|
||||
D3DXVECTOR3 dir = eye + at;
|
||||
D3DXMatrixLookAtLH(&view, &dir, &at, &up);
|
||||
dev->SetTransform(D3DTS_VIEW, &view);
|
||||
|
||||
D3DXMATRIX proj;
|
||||
D3DXMatrixPerspectiveFovLH(&proj, D3DXToRadian(60), 4.0f / 3, 0.1f, 1000.f);
|
||||
dev->SetTransform(D3DTS_PROJECTION, &proj);
|
||||
|
||||
cubeMesh->DrawSubset(0);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(60.0f, 4.0f / 3, 0.1f, 100.0f);
|
||||
|
||||
dev->EndScene();
|
||||
dev->Present(0, 0, 0, 0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glPushMatrix();
|
||||
gluLookAt(sin(rot) * dist, 0, cos(rot) * dist,
|
||||
0, 0, 0,
|
||||
0, 1, 0);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
draw_cube();
|
||||
|
||||
glPopMatrix();
|
||||
SDL_GL_SwapBuffers();
|
||||
|
||||
BASS_Update(0); /* decrease the chance of missing vsync */
|
||||
MSG msg;
|
||||
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
|
||||
if (WM_QUIT == msg.message ||
|
||||
(WM_KEYDOWN == msg.message &&
|
||||
VK_ESCAPE == LOWORD(msg.wParam)))
|
||||
SDL_Event e;
|
||||
while (SDL_PollEvent(&e)) {
|
||||
if (e.type == SDL_QUIT ||
|
||||
(e.type == SDL_KEYDOWN &&
|
||||
e.key.keysym.sym == SDLK_ESCAPE))
|
||||
done = true;
|
||||
}
|
||||
}
|
||||
@ -201,10 +233,7 @@ int main(int argc, char *argv[])
|
||||
|
||||
BASS_StreamFree(stream);
|
||||
BASS_Free();
|
||||
|
||||
dev->Release();
|
||||
d3d->Release();
|
||||
DestroyWindow(hwnd);
|
||||
SDL_Quit();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -41,6 +41,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;SYNC_PLAYER"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
@ -60,8 +61,9 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="d3dx9.lib d3d9.lib"
|
||||
AdditionalDependencies="opengl32.lib glu32.lib SDL.lib bass.lib"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories="lib"
|
||||
GenerateManifest="false"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
@ -117,6 +119,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories="include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;SYNC_PLAYER"
|
||||
RuntimeLibrary="2"
|
||||
UsePrecompiledHeader="0"
|
||||
@ -134,8 +137,9 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="d3dx9.lib d3d9.lib"
|
||||
AdditionalDependencies="opengl32.lib glu32.lib SDL.lib bass.lib"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="lib"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
OptimizeReferences="2"
|
||||
@ -191,6 +195,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
@ -210,8 +215,9 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="d3dx9.lib d3d9.lib"
|
||||
AdditionalDependencies="opengl32.lib glu32.lib SDL.lib bass.lib"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories="lib"
|
||||
GenerateManifest="false"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
@ -267,6 +273,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories="include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS"
|
||||
RuntimeLibrary="2"
|
||||
UsePrecompiledHeader="0"
|
||||
@ -285,8 +292,9 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="d3dx9.lib d3d9.lib"
|
||||
AdditionalDependencies="opengl32.lib glu32.lib SDL.lib bass.lib"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="lib"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
OptimizeReferences="2"
|
||||
@ -343,10 +351,6 @@
|
||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
|
||||
>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath=".\bass.lib"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user