Can now connect with target.
Now connects with target and they acknowledge each other correct. Disconnecting the demo the Editor still thinks there is a connection
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@ -30,6 +30,10 @@
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#define INVALID_SOCKET -1
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#endif
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#ifndef SOCKET_ERROR
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#define SOCKET_ERROR -1
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#endif
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int s_socket = INVALID_SOCKET;
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int s_serverSocket = INVALID_SOCKET;
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static bool s_paused = false;
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@ -89,6 +93,22 @@ int findTrack(const char* name)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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static bool setBlocking(int sock, bool blocking)
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{
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u_long block = blocking ? 0 : 1;
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#if defined(_WIN32)
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int error = ioctlsocket(sock, FIONBIO, &block);
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#else
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int error = ioctl(sock, FIONBIO, &block);
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#endif
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if (SOCKET_ERROR == error)
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return false;
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return true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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bool RemoteConnection_createListner()
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{
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s_serverSocket = socket(AF_INET, SOCK_STREAM, 0);
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@ -112,6 +132,10 @@ bool RemoteConnection_createListner()
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while (listen(s_serverSocket, SOMAXCONN) == -1)
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;
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setBlocking(s_serverSocket, false);
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rlog(R_INFO, "Creaded listner\n");
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return true;
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}
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@ -162,7 +186,7 @@ void RemoteConnection_updateListner()
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SOCKET clientSocket;
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struct sockaddr_in client;
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if (!RemoteConnection_connected())
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if (RemoteConnection_connected())
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return;
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FD_ZERO(&fds);
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@ -173,9 +197,9 @@ void RemoteConnection_updateListner()
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// look for new clients
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if (select(0, &fds, NULL, NULL, &timeout) > 0)
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//if (select(0, &fds, NULL, NULL, &timeout) > 0)
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{
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rlog(R_INFO, "Accepting...\n");
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rlog(R_INFO, "Trying to accept...\n");
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clientSocket = clientConnect(s_serverSocket, &client);
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if (INVALID_SOCKET != clientSocket)
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