player: completely remove sync_update when not needed
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2a44eff473
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5c359b035d
@ -143,7 +143,9 @@ int main(int argc, char *argv[])
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bool done = false;
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while (!done) {
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double row = bass_get_row(stream);
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#ifndef SYNC_PLAYER
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sync_update(rocket, (int)floor(row));
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#endif
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/* draw */
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@ -131,10 +131,6 @@ static int load_track_data(struct sync_track *t, const char *path)
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return 0;
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}
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void sync_update(struct sync_device *d, double row)
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{
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}
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#else
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void sync_set_callbacks(struct sync_device *d, struct sync_cb *cb, void *cb_param)
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@ -22,9 +22,9 @@ struct sync_cb {
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int (*is_playing)(void *);
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};
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void sync_set_callbacks(struct sync_device *, struct sync_cb *, void *);
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void sync_update(struct sync_device *, int);
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#endif /* !defined(SYNC_PLAYER) */
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void sync_update(struct sync_device *, int);
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const struct sync_track *sync_get_track(struct sync_device *, const char *);
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float sync_get_val(const struct sync_track *, double);
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