player: add some comments
The code is horribly undocumented as is. Try to improve this by adding some comments in the most important parts.
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13
sync/track.c
13
sync/track.c
@ -36,16 +36,21 @@ static float key_ramp(const struct track_key k[2], double row)
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float sync_get_val(const struct sync_track *t, double row)
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{
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int idx, irow;
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/* If we have no keys at all, return a constant 0 */
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if (!t->num_keys)
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return 0.0f;
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irow = (int)floor(row);
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idx = key_idx_floor(t, irow);
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/* at the edges, return the first/last value */
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if (idx < 0)
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return t->keys[0].value;
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if (idx > (int)t->num_keys - 2)
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return t->keys[t->num_keys - 1].value;
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/* interpolate according to key-type */
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switch (t->keys[idx].type) {
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case KEY_STEP:
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return t->keys[idx].value;
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@ -64,6 +69,8 @@ float sync_get_val(const struct sync_track *t, double row)
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int sync_find_key(const struct sync_track *t, int row)
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{
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int lo = 0, hi = t->num_keys;
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/* binary search, t->keys is sorted by row */
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while (lo < hi) {
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int mi = (lo + hi) / 2;
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assert(mi != hi);
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@ -73,8 +80,11 @@ int sync_find_key(const struct sync_track *t, int row)
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else if (t->keys[mi].row > row)
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hi = mi;
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else
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return mi;
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return mi; /* exact hit */
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}
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assert(lo == hi);
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/* return first key after row, negated and biased (to allow -0) */
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return -lo - 1;
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}
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@ -83,6 +93,7 @@ int sync_set_key(struct sync_track *t, const struct track_key *k)
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{
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int idx = sync_find_key(t, k->row);
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if (idx < 0) {
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/* no exact hit, we need to allocate a new key */
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void *tmp;
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idx = -idx - 1;
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tmp = realloc(t->keys, sizeof(struct track_key) *
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