dotrocket: add example
Create a rudimentary C# example using DX11 for rendering and XAudio2 for sound (through SlimDX). The player is hacky due to what seems to be issues with either the implementation or documentation of XAudio2 and/or SlimDX' intergration of it.
This commit is contained in:
parent
a5e224713a
commit
3f7a4a7fca
@ -5,20 +5,57 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DotRocket", "DotRocket\DotR
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DotRocketClient", "DotRocketClient\DotRocketClient.vcproj", "{711C0884-4DCF-47AA-87D6-B643F15A6727}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "example", "example\example.csproj", "{B0E542E8-D483-40EE-995D-BCF58C0793B7}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Debug|Mixed Platforms = Debug|Mixed Platforms
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Debug|Win32 = Debug|Win32
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Debug|x86 = Debug|x86
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Release|Any CPU = Release|Any CPU
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Release|Mixed Platforms = Release|Mixed Platforms
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Release|Win32 = Release|Win32
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{C982166A-686F-4BAD-9370-62DADC1DCCD0}.Debug|Any CPU.ActiveCfg = Debug|Win32
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{C982166A-686F-4BAD-9370-62DADC1DCCD0}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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{C982166A-686F-4BAD-9370-62DADC1DCCD0}.Debug|Mixed Platforms.Build.0 = Debug|Win32
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{C982166A-686F-4BAD-9370-62DADC1DCCD0}.Debug|Win32.ActiveCfg = Debug|Win32
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{C982166A-686F-4BAD-9370-62DADC1DCCD0}.Debug|Win32.Build.0 = Debug|Win32
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{C982166A-686F-4BAD-9370-62DADC1DCCD0}.Debug|x86.ActiveCfg = Debug|Win32
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{C982166A-686F-4BAD-9370-62DADC1DCCD0}.Release|Any CPU.ActiveCfg = Release|Win32
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{C982166A-686F-4BAD-9370-62DADC1DCCD0}.Release|Mixed Platforms.ActiveCfg = Release|Win32
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{C982166A-686F-4BAD-9370-62DADC1DCCD0}.Release|Mixed Platforms.Build.0 = Release|Win32
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{C982166A-686F-4BAD-9370-62DADC1DCCD0}.Release|Win32.ActiveCfg = Release|Win32
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{C982166A-686F-4BAD-9370-62DADC1DCCD0}.Release|Win32.Build.0 = Release|Win32
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{C982166A-686F-4BAD-9370-62DADC1DCCD0}.Release|x86.ActiveCfg = Release|Win32
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{711C0884-4DCF-47AA-87D6-B643F15A6727}.Debug|Any CPU.ActiveCfg = Debug|Win32
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{711C0884-4DCF-47AA-87D6-B643F15A6727}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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{711C0884-4DCF-47AA-87D6-B643F15A6727}.Debug|Mixed Platforms.Build.0 = Debug|Win32
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{711C0884-4DCF-47AA-87D6-B643F15A6727}.Debug|Win32.ActiveCfg = Debug|Win32
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{711C0884-4DCF-47AA-87D6-B643F15A6727}.Debug|Win32.Build.0 = Debug|Win32
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{711C0884-4DCF-47AA-87D6-B643F15A6727}.Debug|x86.ActiveCfg = Debug|Win32
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{711C0884-4DCF-47AA-87D6-B643F15A6727}.Release|Any CPU.ActiveCfg = Release|Win32
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{711C0884-4DCF-47AA-87D6-B643F15A6727}.Release|Mixed Platforms.ActiveCfg = Release|Win32
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{711C0884-4DCF-47AA-87D6-B643F15A6727}.Release|Mixed Platforms.Build.0 = Release|Win32
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{711C0884-4DCF-47AA-87D6-B643F15A6727}.Release|Win32.ActiveCfg = Release|Win32
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{711C0884-4DCF-47AA-87D6-B643F15A6727}.Release|Win32.Build.0 = Release|Win32
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{711C0884-4DCF-47AA-87D6-B643F15A6727}.Release|x86.ActiveCfg = Release|Win32
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{B0E542E8-D483-40EE-995D-BCF58C0793B7}.Debug|Any CPU.ActiveCfg = Debug|x86
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{B0E542E8-D483-40EE-995D-BCF58C0793B7}.Debug|Any CPU.Build.0 = Debug|x86
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{B0E542E8-D483-40EE-995D-BCF58C0793B7}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
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{B0E542E8-D483-40EE-995D-BCF58C0793B7}.Debug|Mixed Platforms.Build.0 = Debug|x86
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{B0E542E8-D483-40EE-995D-BCF58C0793B7}.Debug|Win32.ActiveCfg = Debug|x86
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{B0E542E8-D483-40EE-995D-BCF58C0793B7}.Debug|x86.ActiveCfg = Debug|x86
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{B0E542E8-D483-40EE-995D-BCF58C0793B7}.Debug|x86.Build.0 = Debug|x86
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{B0E542E8-D483-40EE-995D-BCF58C0793B7}.Release|Any CPU.ActiveCfg = Release|x86
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{B0E542E8-D483-40EE-995D-BCF58C0793B7}.Release|Mixed Platforms.ActiveCfg = Release|x86
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{B0E542E8-D483-40EE-995D-BCF58C0793B7}.Release|Mixed Platforms.Build.0 = Release|x86
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{B0E542E8-D483-40EE-995D-BCF58C0793B7}.Release|Win32.ActiveCfg = Release|x86
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{B0E542E8-D483-40EE-995D-BCF58C0793B7}.Release|x86.ActiveCfg = Release|x86
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{B0E542E8-D483-40EE-995D-BCF58C0793B7}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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161
contrib/DotRocket/example/Program.cs
Normal file
161
contrib/DotRocket/example/Program.cs
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@ -0,0 +1,161 @@
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using SlimDX;
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using SlimDX.Direct3D11;
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using SlimDX.DXGI;
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using SlimDX.Windows;
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using SlimDX.XAudio2;
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using SlimDX.Multimedia;
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using DotRocket;
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using Device = SlimDX.Direct3D11.Device;
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using Resource = SlimDX.Direct3D11.Resource;
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using XAudio2 = SlimDX.XAudio2.XAudio2;
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using XWMAStream = SlimDX.Multimedia.XWMAStream;
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namespace example
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{
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static class Program
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{
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const float bpm = 150.0f; // beats per minute
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const int rpb = 8; // rows per beat
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const double rowRate = (bpm / 60.0) * rpb;
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static bool playing = true;
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static SourceVoice sourceVoice;
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static AudioBuffer audioBuffer;
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static XWMAStream stream;
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static long samplesBias = 0;
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static void Pause(bool flag)
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{
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if (flag)
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{
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sourceVoice.Stop();
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}
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else
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{
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sourceVoice.Start();
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}
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playing = !flag;
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}
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static void SetRow(int row)
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{
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double time = row / rowRate;
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// Stop and restart voice at different location. This is a bit nasty,
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// but it seems to work.
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sourceVoice.Stop();
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sourceVoice.FlushSourceBuffers();
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// Seek the stream back to start, and change PlayBegin. Seeking directly
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// in the stream does not seem to work.
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stream.Seek(0, System.IO.SeekOrigin.Begin);
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audioBuffer.PlayBegin = (int)(time * stream.Format.SamplesPerSecond);
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if (stream.Format.FormatTag == WaveFormatTag.WMAudio2)
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{
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// Ruond off play-position to the closest 128 samples. If we don't,
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// the nice gentlemen gets upset or something. (AKA the documentation
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// says so. It doesn't seem to cause any harm in reality, though)
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audioBuffer.PlayBegin = (int)System.Math.Floor(audioBuffer.PlayBegin * 128 + 0.5) / 128;
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}
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// Ngh. Even though the documentation says that the voice counters should
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// be reset if FlushSourceBuffers is called after Stop, guess what? They
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// arent! So let's keep track of how far off it is.
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samplesBias = sourceVoice.State.SamplesPlayed - audioBuffer.PlayBegin;
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// Submit data, and restart if needed
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sourceVoice.SubmitSourceBuffer(audioBuffer, stream.DecodedPacketsInfo);
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if (playing)
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{
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sourceVoice.Start();
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}
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}
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static bool IsPlaying()
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{
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return playing;
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}
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static void Main()
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{
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var form = new RenderForm("DotRocket/SlimDX example");
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var description = new SwapChainDescription()
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{
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BufferCount = 1,
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Usage = Usage.RenderTargetOutput,
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OutputHandle = form.Handle,
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IsWindowed = true,
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ModeDescription = new ModeDescription(0, 0, new Rational(60, 1), Format.R8G8B8A8_UNorm),
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SampleDescription = new SampleDescription(1, 0),
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Flags = SwapChainFlags.AllowModeSwitch,
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SwapEffect = SwapEffect.Discard
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};
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// Setup rendering
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Device device;
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SwapChain swapChain;
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Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.None, description, out device, out swapChain);
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RenderTargetView renderTarget;
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using (var resource = Resource.FromSwapChain<Texture2D>(swapChain, 0))
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renderTarget = new RenderTargetView(device, resource);
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var context = device.ImmediateContext;
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var viewport = new Viewport(0.0f, 0.0f, form.ClientSize.Width, form.ClientSize.Height);
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context.OutputMerger.SetTargets(renderTarget);
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context.Rasterizer.SetViewports(viewport);
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// Prevent alt+enter (broken on WinForms)
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using (var factory = swapChain.GetParent<Factory>())
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factory.SetWindowAssociation(form.Handle, WindowAssociationFlags.IgnoreAltEnter);
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// Setup audio-streaming
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XAudio2 xaudio2 = new XAudio2();
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stream = new XWMAStream("tune.xwma");
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MasteringVoice masteringVoice = new MasteringVoice(xaudio2);
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sourceVoice = new SourceVoice(xaudio2, stream.Format);
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audioBuffer = new AudioBuffer();
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audioBuffer.AudioData = stream;
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audioBuffer.AudioBytes = (int)stream.Length;
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audioBuffer.Flags = BufferFlags.EndOfStream;
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sourceVoice.SubmitSourceBuffer(audioBuffer, stream.DecodedPacketsInfo);
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sourceVoice.Start();
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// Setup DotRocket
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#if DEBUG
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DotRocket.Device rocket = new DotRocket.ClientDevice("sync");
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rocket.OnPause += Pause;
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rocket.OnSetRow += SetRow;
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rocket.OnIsPlaying += IsPlaying;
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rocket.Connect("localhost", 1338);
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#else
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DotRocket.Device rocket = new DotRocket.PlayerDevice("sync");
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#endif
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// Get our belowed tracks!
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DotRocket.Track clear_r = rocket.GetTrack("clear.r");
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DotRocket.Track clear_g = rocket.GetTrack("clear.g");
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DotRocket.Track clear_b = rocket.GetTrack("clear.b");
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MessagePump.Run(form, () =>
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{
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// Hammertime.
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double row = ((double)(sourceVoice.State.SamplesPlayed - samplesBias) / stream.Format.SamplesPerSecond) * rowRate;
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// Paint some stuff.
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rocket.Update((int)System.Math.Floor(row));
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context.ClearRenderTargetView(renderTarget, new Color4(
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clear_r.GetValue(row),
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clear_g.GetValue(row),
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clear_b.GetValue(row)));
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swapChain.Present(0, PresentFlags.None);
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});
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// clean up all resources
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// anything we missed will show up in the debug output
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renderTarget.Dispose();
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swapChain.Dispose();
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device.Dispose();
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}
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}
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}
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36
contrib/DotRocket/example/Properties/AssemblyInfo.cs
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36
contrib/DotRocket/example/Properties/AssemblyInfo.cs
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@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("DotRocket Example")]
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[assembly: AssemblyDescription("GNU Rocket Example for DotNet")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("GNU Rocket Foundation")]
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[assembly: AssemblyProduct("GNU Rocket")]
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[assembly: AssemblyCopyright("Copyright © GNU Rocket Foundation 2011")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("1e7bf32b-89ee-4e48-91ee-9008f83c7947")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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71
contrib/DotRocket/example/Properties/Resources.Designer.cs
generated
Normal file
71
contrib/DotRocket/example/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,71 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:2.0.50727.4206
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace example.Properties
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{
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources
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{
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources()
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{
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager
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{
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get
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{
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if ((resourceMan == null))
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{
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("example.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture
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{
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get
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{
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return resourceCulture;
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}
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set
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{
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resourceCulture = value;
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}
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}
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}
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}
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117
contrib/DotRocket/example/Properties/Resources.resx
Normal file
117
contrib/DotRocket/example/Properties/Resources.resx
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
|
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: System.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
30
contrib/DotRocket/example/Properties/Settings.Designer.cs
generated
Normal file
30
contrib/DotRocket/example/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:2.0.50727.4206
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace example.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
7
contrib/DotRocket/example/Properties/Settings.settings
Normal file
7
contrib/DotRocket/example/Properties/Settings.settings
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
3
contrib/DotRocket/example/app.config
Normal file
3
contrib/DotRocket/example/app.config
Normal file
@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
</configuration>
|
||||
129
contrib/DotRocket/example/example.csproj
Normal file
129
contrib/DotRocket/example/example.csproj
Normal file
@ -0,0 +1,129 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<OutputPath>bin\x86\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.21022</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{B0E542E8-D483-40EE-995D-BCF58C0793B7}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>example</RootNamespace>
|
||||
<AssemblyName>example</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
<StartupObject>example.Program</StartupObject>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="SlimDX, Version=2.0.11.43, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9, processorArchitecture=x86" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.DataSetExtensions">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="app.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\DotRocketClient\DotRocketClient.vcproj">
|
||||
<Project>{711C0884-4DCF-47AA-87D6-B643F15A6727}</Project>
|
||||
<Name>DotRocketClient</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\DotRocket\DotRocket.vcproj">
|
||||
<Project>{C982166A-686F-4BAD-9370-62DADC1DCCD0}</Project>
|
||||
<Name>DotRocket</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Windows Installer 3.1</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
BIN
contrib/DotRocket/example/tune.xwma
Normal file
BIN
contrib/DotRocket/example/tune.xwma
Normal file
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user