player: return const-pointer from sync_get_track()

There's no uses of sync_get_track() that can't do without a pointer to
a const object any more. Making sync_track const helps us 64k-proof
the code.
This commit is contained in:
Erik Faye-Lund 2010-07-06 21:06:19 +02:00
parent 47d8e9de6c
commit 12595c74f5
3 changed files with 5 additions and 4 deletions

View File

@ -89,8 +89,8 @@ int main(int argc, char *argv[])
0, TRUE, 1, D3DFMT_D24S8, 0, 0
};
struct sync_track *clear_r, *clear_g, *clear_b;
struct sync_track *cam_rot, *cam_dist;
const struct sync_track *clear_r, *clear_g, *clear_b;
const struct sync_track *cam_rot, *cam_dist;
/* initialize directx */
d3d = Direct3DCreate9(D3D_SDK_VERSION);

View File

@ -299,7 +299,8 @@ sockerr:
#endif
struct sync_track *sync_get_track(struct sync_device *d, const char *name)
const struct sync_track *sync_get_track(struct sync_device *d,
const char *name)
{
struct sync_track *t;
int idx = sync_find_track(&d->data, name);

View File

@ -25,7 +25,7 @@ void sync_set_callbacks(struct sync_device *, struct sync_cb *, void *);
#endif /* !defined(SYNC_PLAYER) */
void sync_update(struct sync_device *, double);
struct sync_track *sync_get_track(struct sync_device *, const char *);
const struct sync_track *sync_get_track(struct sync_device *, const char *);
float sync_get_val(const struct sync_track *, double);
#ifdef __cplusplus