Fix: dont overflow while loading signed values, use unsigned values instead.
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9aaeb18204
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0f43badcaf
@ -293,7 +293,7 @@ void Editor_create()
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{
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{
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int id;
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int id;
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Emgui_create();
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Emgui_create();
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id = Emgui_loadFontBitmap(g_minecraftiaFont, g_minecraftiaFontSize, EMGUI_LOCATION_MEMORY, 32, 128, g_minecraftiaFontLayout);
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id = Emgui_loadFontBitmap((char*)g_minecraftiaFont, g_minecraftiaFontSize, EMGUI_LOCATION_MEMORY, 32, 128, g_minecraftiaFontLayout);
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if (!RemoteConnection_createListner())
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if (!RemoteConnection_createListner())
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{
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{
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@ -5,7 +5,7 @@ int g_minecraftiaFontSize = 713;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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char g_minecraftiaFont[] =
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unsigned char g_minecraftiaFont[] =
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{
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{
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0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
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0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
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0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x40,
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0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x40,
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@ -3,5 +3,5 @@
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#include <emgui/Emgui.h>
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#include <emgui/Emgui.h>
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extern EmguiFontLayout g_minecraftiaFontLayout[];
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extern EmguiFontLayout g_minecraftiaFontLayout[];
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extern char g_minecraftiaFont[];
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extern unsigned char g_minecraftiaFont[];
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extern int g_minecraftiaFontSize;
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extern int g_minecraftiaFontSize;
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