Fix: dont overflow while loading signed values, use unsigned values instead.

This commit is contained in:
mathieu _alkama_ m 2016-02-07 23:18:13 +01:00
parent 9aaeb18204
commit 0f43badcaf
3 changed files with 3 additions and 3 deletions

View File

@ -293,7 +293,7 @@ void Editor_create()
{
int id;
Emgui_create();
id = Emgui_loadFontBitmap(g_minecraftiaFont, g_minecraftiaFontSize, EMGUI_LOCATION_MEMORY, 32, 128, g_minecraftiaFontLayout);
id = Emgui_loadFontBitmap((char*)g_minecraftiaFont, g_minecraftiaFontSize, EMGUI_LOCATION_MEMORY, 32, 128, g_minecraftiaFontLayout);
if (!RemoteConnection_createListner())
{

View File

@ -5,7 +5,7 @@ int g_minecraftiaFontSize = 713;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
char g_minecraftiaFont[] =
unsigned char g_minecraftiaFont[] =
{
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x40,

View File

@ -3,5 +3,5 @@
#include <emgui/Emgui.h>
extern EmguiFontLayout g_minecraftiaFontLayout[];
extern char g_minecraftiaFont[];
extern unsigned char g_minecraftiaFont[];
extern int g_minecraftiaFontSize;