a bit cleaner (?) examples

This commit is contained in:
Erik Faye-Lund 2008-02-15 13:36:32 +00:00
parent 59d30073f9
commit 02a1ac7e65
2 changed files with 182 additions and 0 deletions

124
example_bass.cpp Normal file
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#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d9.h>
#include <memory>
#include <exception>
#include <cstdio>
#include "sync/device.h"
class BassTimer : public sync::Timer
{
public:
BassTimer(HSTREAM stream, float bpm, int rowsPerBeat) : stream(stream)
{
rowRate = (bpm / 60) * rowsPerBeat;
}
// BASS hooks
void pause() { BASS_ChannelPause(stream); }
void play() { BASS_ChannelPlay(stream, false); }
float getTime() { return BASS_ChannelBytes2Seconds(stream, BASS_ChannelGetPosition(stream)); }
float getRow() { return getTime() * rowRate; }
void setRow(float pos) { BASS_ChannelSetPosition(stream, BASS_ChannelSeconds2Bytes(stream, row / rowRate)); }
bool isPlaying() { return (BASS_ChannelIsActive(stream) == BASS_ACTIVE_PLAYING); }
private:
HSTREAM stream;
float rowRate;
};
#define WINDOWED 1
const unsigned int width = 800;
const unsigned int height = 600;
int main(int argc, char *argv[])
{
int ret = 0;
try
{
// initialize directx
IDirect3D9 *d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (NULL == d3d) throw std::exception("update directx, fool.");
// create a window
HWND hwnd = CreateWindowEx(0, "static", "BIG", WS_POPUP | WS_VISIBLE, 0, 0, width, height, 0, 0, GetModuleHandle(0), 0);
// create the device
IDirect3DDevice9 *device = NULL;
static D3DPRESENT_PARAMETERS present_parameters = {width, height, D3DFMT_X8R8G8B8, 3, D3DMULTISAMPLE_NONE, 0, D3DSWAPEFFECT_DISCARD, 0, WINDOWED, 1, D3DFMT_D24S8, 0, WINDOWED ? 0 : D3DPRESENT_RATE_DEFAULT, 0};
if (D3D_OK != d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))
throw std::exception("could not create device. you computer SUCKS!");
// init BASS
int soundDevice = -1;
if (!BASS_Init(soundDevice, 44100, BASS_DEVICE_LATENCY, 0, 0)) throw FatalException("failed to init bass");
// load tune
stream = BASS_StreamCreateFile(false, "tune.mp3", 0, 0, BASS_MP3_SETPOS | ((0 == soundDevice) ? BASS_STREAM_DECODE : 0));
if (NULL == stream) throw std::exception("failed to open tune");
// setup timer and construct sync-device
BassTimer timer(stream, 120.0f, 4);
std::auto_ptr<sync::Device> syncDevice = std::auto_ptr<sync::Device>(sync::createDevice("sync", timer));
if (NULL == syncDevice.get()) throw std::exception("something went wrong - failed to connect to host?");
// get tracks
sync::Track &clearRTrack = syncDevice->getTrack("clear.r");
sync::Track &clearGTrack = syncDevice->getTrack("clear.g");
sync::Track &clearBTrack = syncDevice->getTrack("clear.b");
// let's roll!
BASS_Start();
timer.play();
bool done = false;
while (!done)
{
float row = float(timer.getRow());
if (!syncDevice->update(row)) done = true;
// setup clear color
D3DXCOLOR clearColor(
clearRTrack.getValue(row),
clearGTrack.getValue(row),
clearBTrack.getValue(row),
0.0
);
// paint the window
device->BeginScene();
device->Clear(0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, clearColor, 1.0f, 0);
device->EndScene();
device->Present(0, 0, 0, 0);
BASS_Update(); // decrease the chance of missing vsync
MSG msg;
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
if (WM_QUIT == msg.message) done = true;
if ((WM_KEYDOWN == msg.message) && (VK_ESCAPE == LOWORD(msg.wParam))) done = true;
}
}
BASS_StreamFree(stream);
BASS_Free();
device->Release();
d3d->Release();
DestroyWindow(hwnd);
}
catch (const std::exception &e)
{
#ifdef _CONSOLE
fprintf(stderr, "*** error: %s\n", e.what());
#else
MessageBox(NULL, e.what(), NULL, MB_OK | MB_ICONERROR | MB_SETFOREGROUND);
#endif
ret = -1;
}
return ret;
}

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example_null.cpp Normal file
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#define WIN32_LEAN_AND_MEAN
#include <windows.h> // needed for Sleep()
#include <stdio.h>
#include <memory>
#include <cmath>
#include "sync/device.h"
#include "sync/timer.h"
class NullTimer : public sync::Timer
{
public:
NullTimer(float delta) : paused(true), row(0), delta(delta) {}
void pause() { paused = true; }
void play() { paused = false; }
float getRow()
{
float ret = row;
if (!paused) row += delta;
return ret;
}
void setRow(float row) { this->row = row; }
bool isPlaying() { return !paused; }
private:
bool paused;
float row;
float delta;
};
int main(int argc, char *argv[])
{
NullTimer timer(0.1f);
std::auto_ptr<sync::Device> syncDevice = std::auto_ptr<sync::Device>(sync::createDevice("sync", timer));
if (NULL == syncDevice.get())
{
printf("wft?!");
return -1;
}
sync::Track &track = syncDevice->getTrack("test");
timer.play();
while (1)
{
float row = float(timer.getRow());
if (!syncDevice->update(row)) break;
printf("%2.2f: %2.2f\n", row, track.getValue(row));
Sleep(100);
}
return 0;
}