player={} player.x=0 player.y=0 player.dy=0 player.ddy=0 player.jumped=0 player.dir=1 player.cooldown=20 player.bullets={} player.speed=3 player.onground=false player.img=love.graphics.newImage("player.png") player.w=player.img:getWidth() player.h=player.img:getHeight() player.fire=function() bullet={} bullet.x=player.x+player.w/2 bullet.y=player.y+player.h/2 bullet.w=2 bullet.h=2 bullet.dirx=love.mouse.getX()-bullet.x bullet.diry=love.mouse.getY()-bullet.y bullet.speed=3 table.insert(player.bullets, bullet) player.cooldown=20 end player.jump=false